Wednesday, April 2, 2025

My March PnP

When I looked at my print and play crafting for March, I noticed that a lot of what I had made was playtesting prototypes from Buttonshy’s playtesting forum. 

Agropolis

Land of Amazement expansions (playtest)

Darlin’ Corey (RPG)

One Card Maze

Embers (playtest)

Veggie Knight Fight (2025 9 Card Contest)

Dragon’s Horde (2025 9 Card Contest)

Dice and Divination collection 

Pre-Existing Conditions 

Rolling Estate

Leaping Lions + expansions (playtest)


Technically, my ‘big’ project for the month was Agropolis. I think this is the third time I’ve made a copy. Possibly the second. I’ve had to make it multiple times because, my colorblindness on top of a black and white printer, I have to make adjustments with adding symbols to make it viable for me.

That being said, some of the playtests were larger. However, since they aren’t finished products, they are more of a gray area for me. I guess the same can be said for contest entries since many of those are also prototypes. They’re just ones I can write about :)

I also have to admit that I broke my promise to pace myself with playtests. I started out strong but I wasn’t able to give it much focus by the end of the month. Life and adulting was part of it but there’s also just making sure to not do too much.

Dice and Divination is an interesting model for my record keeping. It’s a collection of seven games that are interlocking in that each one requires the same number of 3d6 rolls and the scoring is supposed to be comparable. So you could have a group game with people playing different games. Still, for my purposes, it’s seven different games.

We will see what April will bring. I have already promised myself less playtests so the prototypes I do play can get more attention.

Friday, March 28, 2025

I want more from Roll Estate

 I’ve had Roll Estate in my files for a while. It attracted my attention because it was designed by the moderator of the Flip the Table podcaster, Chris Michaud. The podcast has ended but it was a hoot and still fun to revisit.


Here’s the elevator pitch: Roll Estate is a mashup of Yahtzee and Monopoly. On a slightly more detailed note, it’s Yahtzee with a more interesting play sheet.

The core mechanic is Yahtzee. Five dice. Roll them and you get two rerolls. Mark something off on the play sheet. If you know how to play Yahtzee, you’re 90% there.

The sheet is broken down into two sections: properties and investments. One through six, plus three of a kind and four of a kind are properties. Straights, chance and Yahtzee, those are investments. Full house is nowhere to be found.

Properties are pretty simple. Each category has two to three boxes plus two business. Fill in the boxes just like Yahtzee but each box to the right has to be bigger than the last one. First person to complete a set gets the better business while everyone else gets the other one.

Investments break from the Yahtzee formula a bit. The four railroads are short straights and the value goes up the more you have. There are two long straights and those are multipliers for chance. Yahtzee is a bunch of money.

The game ends when either someone gets their third business or they run out of property boxes. You can X out a box if you can’t fill anything in. Most points wins. There’s a solitaire rule set where Xing out a box is an automatic loss and you have to hit a high score in investments, that number depends on the difficulty level.

Okay. What do I think of Roll Estate? Is it any good?

I think Roll Estate would have made a stronger impression on me if I had played it when it first came out in 2019. But not only have I played a lot of Print and Play Roll and Writes since then, I think that design space in general has had a lot of development in those years as well. (Yes, Covid lockdown helped push that development)

Is Roll Estate more interesting than Yahtzee? Definitely. But does it go far enough? I kept thinking, as I played, that the points were called money and the game would be better if I had something to spend that money on. I also wished for more dice manipulation abilities beyond the two rerolls. 

Is there anything wrong with Roll Estate? No. In fact, I think it succeeds admirably at its goal of being a Yahtzee and Monopoly mashup. It isn’t a blatant copy of Yahtzee. The investment section of the play sheet is the most interesting part and actually pretty engaging.

At the same time, if I wanted to break someone out of Yahtzee, I’d pull out Qwix or That’s Pretty Clever before Roll Estate. There are a lot of accessible Roll and Writes out there. 

I want to like Roll Estate more than I do. I am sure I will occasionally play it. However, I wish it just took its ideas farther.

Wednesday, March 26, 2025

Some light novel titles won’t fit in subject heading

 One thing Suppose a Kid from the Last Dungeon Boonies Moved to a Starter Town by Toshio Rito proves it that some light novels have titles that are way too long.


I came upon it in my never-ending quests for escapist fluff for decompression reading  (And Japanese light novels are a great resource for that) Lloyd Belladonna is the weakest person in his isolated, rural village and goes to the capital to become a soldier in order to make a difference. Of course, his village is the basically at the gateway to the realm of the demon lords and everyone there has been fighting Eldrich abominations for generations so that's just Tuesday for them. Lloyd, even as the weakest person in the village, is still a cross between Superman and Doctor Strange as far as the rest of the world is concerned. And he never twigs to that fact.

A lot of light novels I look at are driven by high concepts, ideas that are fresh, unique and compelling. (The Melancholy of Haruhi Suzumiya is a good example) Suppose is not one of the light novels. The concept of a country bumpkin who comedically and unknowingly overwhelms more sophisticated folks is a saw so old it is literally folklore. Robert E Howard's Breckenridge Elkins is just one of many examples and I'm using it just because its fun to remind people that Conan the Barbarian's creator also wrote funny westerns.

Suppose definitely has some weak elements. The omniscient narrator regularly breaks down the fourth wall to explain the jokes, which is definitely not a strong writing technique. There are times when it feels like Rito was writing a manga script and trying to use a thousand words to convey what would make sense in a single wordless panel. With that said, when the author actually focuses on the story and the characters, Suppose get much better. 

While Lloyd is more overpowered than many examples of the trope, that's not what makes Suppose interesting.  What kept me reading Suppose was the characters. While not particularly deep, everyone is very distinct and the half of the fun that isn't Lloyd doing something ludicrous is watching the different personalities bounce off of each other.

While its hard to argue that Lloyd doesn't have a lot of Mary Sue qualities, he manages to remain sympathetic been his earnest desire to help people and his absolutely crushing low self esteem. That last one is essential to making the story work. We need to be able to believe that Lloyd can’t understand that he is a walking force of nature.

The other characters are also distinct in speech patterns and motivations. Like I said, they aren’t particularly deep but you don’t have any problem mixing them you up. You get to watch personalities ricochet off each other like a box of bouncy balls.

Suppose a Kid from the Last Dungeon Boonies Moved to a Starter Town isn’t brilliant but it works as comfort food.

Monday, March 24, 2025

Sondoh has made much better games than True Hero Minigame

When I first started looking into Print and Play games, Robertson Sondoh Jr was a name that came up a lot. They designed a number of light, construction friendly games. 

On a whim, I took a look at True Hero Minigame. And it’s honestly the worst Sondoh game I’ve tried.

Like most of their games, the whole thing is one page. It’s a dungeon crawl where you are managing a hero with two stats, HP and AP. The two have to add up to ten. The dungeon is a preset maze with all the encounters prearranged on a key. Combat consists of subtracting from either HP or AP. The game ends with your death or defeating one of three boss monsters.

It’s a maze with a bit of bookkeeping.

True Hero Minigame is a solveable puzzle but it’s not an interesting puzzle. In fact, I didn’t even print it out. I opened the jpeg and tracked everything on scrap paper. And when I was done, I felt pretty good about not printing it out.

I actively follow Alexander Shen, who makes lots of tiny PnP games and puzzles. The closest thing is compare from Shen is Tiny Maze Things, where you keep track of symbols while doing a maze. Compared to True Hero Minigame, Tiny Maze Things has better mazes, a cleaner system and 200 different mazes.

Not that Tiny Maze Things is brilliant. In fact, I’d say it’s the weakest Shen work I’ll still pull out but only when the brain fog is bad. But it easily beats True Hero Minigame.

The best part of True Hero Minigame is the art. That’s seriously cute.

I don’t want to bash Sobdoh. They with someone with the same last name were making PnP games well before it was cool. And a lot of them capture that old school micro game feel with some definite quirks. But True Hero Minigame just isn’t interesting.

Friday, March 21, 2025

Endless Nightmare - managing a death spiral

Endless Nightmare has been in my ‘ought to try’ list for what seems like forever. It is a free print and play game that has been around for over a decade. More than that, it’s one that doesn’t require any construction whatsoever. You print out the game board and add a bunch of tokens and die. You are ready.

Unlike a lot of games where you just print off a board, Endless Nightmare is not a Roll and Write. No, it’s a Roll and Move! Which I realize is regarded as the laziest design choice possible, one that has been used for many older games based on IP’s where the goal was to shove out a brand name without any consideration for actual gameplay.

With that being said, as Backgammon has clearly proven, there is room to have a good game with Roll and Move. It all comes down to giving you choices. And to be brutally fair, Endless Nightmare is more of a Push Your Luck game but Roll and Move is a good way to explain it. 

In Endless Nightmare, you are trapped in some kind of dreamworld, pursued by a shadow. You will travel through nightmare after nightmare, trying to keep ahead of the shadow. Spoiler, it will inevitably catch you. You are doomed. You are just seeing how long you can put off that doom.

There is actually a decent amount of information on the player board. There is the movement track, where the shadow is chasing you. You also have to track how many nightmares you have survived. You also have two sets of three traits. And you also get to keep track of what nightmare you are in, although you’re going to need a reference sheet to know what its effects are.

The core mechanic is that you decide on an action, which breaks down to either moving or trying to alter a trait. You roll a die and try to roll higher than either how far you want to move or where that trait is. Oh, and you lose ties.

You lose if the shadow catches you or if your courage or sanity drops to zero.

I am not going to go into too much detail, but one of the terribly clever choices the designer made is that your role also is the role for the shadows movement and to determine if horrors or scares increase. Those will drag your sanity or courage down.

I honestly have mixed feelings about the mechanics. The game is all about managing a death spiral, but the game is also an inevitable death spiral. As the game goes on, the difficulty ramps up and your choices mean and less and less because you’re going to fail more and more.

On the other hand, the actual reason to play the game is the theme. The game is dedicated to making you experience an otherworldly horror movie. Every nightmare has some kind of thematic way to make your life even more difficult. And the whole death spiral thing is pretty much locked in by the theme.

Endless Nightmare isn’t a game that I’m going to play on a regular basis. However, it is a game that I can definitely see pulling out at Halloween.

Wednesday, March 19, 2025

One more person calling Mike Mignolia a genius

After reading Lobster Johnson, which is a weird, little subdivision of the Hellboy-verse, I decided to go back and read the first few Hellboy collections.

And, oh my, it is tasty stuff. People have been saying Mile Mignolia is a genius for years and there is not much I can add to that. (Man, I hope there’s nothing scandalous in his personal life and I’m not praising a real jerk)

What I feel I can bring to the table is a probably delusional sense of historic perspective. I remember Hellboy’s early appearances, mostly due to friends saying ‘Hey! You got to check this out!’ I’m not going to claim my younger self (or possibly current self) had the taste or wisdom to find Hellboy on my own.

One thing I had forgotten was how much of early Hellboy were short stories, scattered among issues of Dark Horse Presents. As someone who didn’t find the stories in order, it wasn’t always easy to figure out what was going on.

But the art was always fascinating, so different from so much of what was out there. We are talking about the era before that particular comic book bubble burst, a world of massive splash pages and gimmick covers. Yes, Mignolia owes a lot to Jack Kirby. Yes, he makes use of light and shadow in a way that would make Robert Wiene nod approvingly. However, the art is also very stylized and distinct when it felt like everyone wanted to be Rob Liefield or Todd McFarlane.

Looking at Hellboy now, it feels like the harbinger of things to come. Comic books have never been only superheroes. Archie Comics and Disney have been making serious bank since the 40s. But in the decades since Hellboy first showed up,  horror and crime and urban fantasy and so many other genres have become more acknowledged in comic books. I’m not saying The Walking Dead wouldn’t exist without Hellboy. I’m just saying Mignolia was ahead of his time.

And the old stories hold up surprisingly well. Mignolia establishes when the stories take place, as opposed to a nebulous present, which helps keep things from feeling unintentionally dated. He mines folklore and older creaters so there’s a foundation to the work. And it’s also just good.

Lobster Johnson was fun but his biggest impact on me was taking me back to Mignolia’s other works.

Monday, March 17, 2025

Archer’s Goon has many layers

While I don’t think you can possibly describe Diana Wynne Jones as a forgotten author, I think you can get away with calling her an under appreciated one. 

Even though I’ve been reading her work for… most of my life? Yeah, most of my life. I am still astonished at how many books she wrote, particularly how many I haven’t read yet. And she influenced so many authors. Wikipedia lists Terry Pratchett, Philip Pullman, Penelope Lively, Robin McKinley, Megan Whalen Turner, Dina Rabinovitch, Neil Gaiman and J.K Rowling as authors who cite her as an influence. (No, I don’t know all of them but there are some huge names on that list)

So it’s safe to safe modern fantasy, particularly urban fantasy, young adult fantasy and children’s fantasy, would look different without her.

Okay, the actual book I just read was Archer’s Goon, which I hadn’t read since around when it came out in paperback. And, honestly, the only thing I really remembered was the twist. 

Spoilers

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Major spoilers 

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Seriously, I’m going to talk about the big reveal 

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Howard Sykes is a thirteen-year-old boy who comes home to find that a huge man with a tiny head sitting in the kitchen, claiming to be from Archer and that he needs two thousand typed words from Howard’s father.

As the story unfolds, we learn that the town is controlled by seven siblings with great, undefined powers. And they are trapped in the town and Howard’s father’s typing is apparently part of it. 

(Neil Gaiman has stated that Archer’s Goon is one of his favorite children’s book he read as an adult. And Sandman is centered around seven dysfunctional siblings. Seriously, how much of the modern fantasy landscape exists because of Jones?!)

The structure of the story has Howard and his family hunt down the different siblings with the help of the goon and learning more about them. Each sibling controls a certain aspect of the town like crime or housing or electricity. And they have the interest and ability to rule the world if they were free.

Okay. Twist time. Big time spoilers.

Howard eventually learns that the goon was lying about working for Archer. He’s actually one of the siblings. And Howard learns that he was adopted and he’s one of the siblings too. He’s just going through his third childhood due to time travel shenanigans.

In fact, the real reason the siblings are trapped in the town in because it is the will of their parents to protect Howard when he is too young to use his powers or know himself.

I cannot emphasize enough how little we learn about what the siblings are. We don’t know where they came from, if they are human, how their powers actually work. We don’t even know if the parents are alive or dead. It’s really quite impressive. 

What Archer’s Goon does do is explore the nature of families. We have Howard’s biological and adopted families, both of which are hot messes. However, his adopted family is loving and ultimately supportive which is something his biological family isn’t good at. 

When Howard is able to see what his adult self was like, the one who set the whole time travel mess in motion for purely selfish reasons, he finds a total jerk who is actually worse than the other siblings. And while it isn’t quite explicitly spelled out, it’s clear that his adopted family is how he can turn out better than that.

I remember liking Archer’s Goon when I first read it back in the 80s. Now, though, I think it’s downright brilliant. It is enthralling character study as well as a commentary about family. It is important to note that the siblings are not depicted as monsters but as dysfunctional and that some of them are trying to do better.

Archer’s Goon may supposed to be a children’s book but I had to be a grownup to appreciate it.